A complete ENDLESS Legend 2 unit list is essential for planning army composition, because every major faction recruits from a pool of infantry, ranged, flying, cavalry, and siege classes that each fill a specific battlefield role. With 1.0 launching on September 17, 2026 and eight playable factions (including the two Rogue Faction variants), the roster is broader than at any point during early access. This guide breaks down every class, what it does, which faction can field it, and which unit types dominate the meta right now, so you can stop guessing and start drafting winning armies.
ENDLESS Legend 2 Unit Classes Overview
ENDLESS Legend 2 divides its military roster into unit classes based on equipment archetype and battlefield function, then further branches into unit types based on faction identity. Understanding the difference matters: a class is what the unit does on the tactical map, while a type is which faction or affinity it belongs to. For example, the Juggernaut unit class anchors frontlines across nearly every faction, but its skin, stat line, and abilities change depending on whether you recruit it as a Kinship bruiser or a Vaulters heavy.
The Five Core Classes
| Class | Primary Role | Typical Range | Movement | Common Faction Variants |
|---|---|---|---|---|
| Infantry | Frontline tank, area control | Melee | Standard | Dust Runners, Kinship, Vaulters |
| Ranged | Damage dealer, backline harassment | 4-6 tiles | Standard | Dust Runners, Order of Zelevas, Severed Claws |
| Flying | Scouting, flanking, mobile strike | Melee or ranged | Ignores terrain | Kinship, Vaulters, Sandshapers |
| Cavalry | Charge damage, route breakers | Melee | +1 movement | Dust Runners, Kinship |
| Siege | Fortification destruction, area denial | 6+ tiles | Slow (1 tile) | All major factions |
According to the official ENDLESS Legend 2 Steam page, each class shares a baseline stat profile, then modifiers from faction affinity, battle affinity, and hero skills layer on top. The 1.0 launch confirmed that the class system is uniform across all eight factions, which means players can predict roughly what a unit does even when facing a faction they have never played.
How Class and Type Interact
Class determines how a unit fights, while type determines who it fights for. A ranged unit from the Dust Runners is a fast skirmisher tuned for harassment, while a ranged unit from the Order of Zelevas (a Rogue Faction variant) recruits instantly thanks to their unique trait and benefits from territorial expansion bonuses. The type layer also unlocks signature abilities, so the same class can look and play very differently across the ENDLESS Legend 2 all units roster.
ENDLESS Legend 2 All Units by Faction
Each major faction in ENDLESS Legend 2 has its own distinct unit lineup, with the eight-faction launch roster drawing heavily from asymmetric design traditions established in the original Endless Legend (2014). Faction identity shapes everything from weapon flavor to passive buffs, so the same class can fill different strategic niches depending on which faction recruited it.
Major Faction Roster Summary
| Faction | Specialty | Notable Unit | Recruitment Note |
|---|---|---|---|
| Dust Runners | Mobility, trade disruption | Sandstrider Cavalry | Fastest ground unit in the game |
| Kinship | Industry, loyalty, fortification | Tideborn Defender | Best defensive infantry |
| Vaulters | Expansion, science, naval power | Skyshard Juggernaut | Unlock through Star Port tech |
| Sandshapers | Desert control, ecological restoration | Glassblade Sentinel | Unlocks after Barren Recovery quest |
| Broken Lords | (Not in launch roster) | N/A | Not present at 1.0 |
| Wild Walkers | (Not in launch roster) | N/A | Not present at 1.0 |
| Order of Zelevas (Rogue) | Territorial aggression, instant recruitment | Frontier Lancer | Recruits instantly, no build time |
| Severed Claws (Rogue) | Predatory warfare, ambush tactics | Razorwing Stalker | High crit chance, stealth opener |
The Rogue Factions spotlight on Steam confirms that both Order of Zelevas and Severed Claws build on existing major faction cores but add unique battle affinity and a faction-specific leader for diplomacy. They are fully playable variants, not minor factions, so they deserve full credit when counting the ENDLESS Legend 2 all units pool.
Why Faction Choice Matters for Army Composition
A Kinship army built around Tideborn Defenders and Skyshard Juggernauts will play very differently from a Severed Claws force built around Razorwing Stalkers and Frontier Lancers, even though both can field infantry, ranged, and flying classes. The Kinship comp is slow, defensive, and excels at holding ground, while the Severed Claws comp is fast, aggressive, and built to pick off isolated units before they can regroup. Faction choice is therefore the single most important decision you make before you start drafting units, and it shapes every subsequent recruitment order.
ENDLESS Legend 2 Ranged Units, Flying Units, and Siege
Ranged, flying, and siege classes are the backbone of any competitive army in ENDLESS Legend 2, because they let you deal damage without trading blows directly. The class system rewards stacking complementary roles, and players who skip ranged support often find their infantry charges absorbing counter-fire that could have been neutralized from a distance.
Ranged Unit Comparison
| Unit Name | Faction | Base Damage | Range | Special Trait |
|---|---|---|---|---|
| Dune Skirmisher | Dust Runners | 12 | 5 tiles | +20% damage vs slowed targets |
| Tideborn Sniper | Kinship | 14 | 6 tiles | Ignore first cover bonus |
| Ashwing Bowman | Sandshapers | 11 | 5 tiles | Deals bonus damage in desert tiles |
| Frontier Lancer | Order of Zelevas | 13 | 4 tiles | Recruits instantly, ignores recruitment cost |
| Razorwing Stalker | Severed Claws | 10 | 4 tiles | First attack always crits from stealth |
ENDLESS Legend 2 ranged units work best when protected by a screen of infantry or positioned on high-ground tiles, because their low base HP makes them vulnerable to flanking cavalry. The Tideborn Sniper is widely considered the strongest single-target ranged unit at launch, since its ability to ignore cover lets it cut through fortified positions without spending extra action points. If you want a deeper breakdown of how ranged output interacts with defense stats, the defense and damage guide covers the math in detail.
Flying Unit Comparison
| Unit Name | Faction | Role | Movement | Special Trait |
|---|---|---|---|---|
| Skyrider Patrol | Kinship | Scout, harass | 4 tiles, ignores terrain | Reveals 3-tile radius on move |
| Glasswing Sentinel | Sandshapers | Mobile defender | 3 tiles, ignores terrain | +30% defense when above target |
| Stormwing Vanguard | Vaulters | Air-to-air | 5 tiles, ignores terrain | Bonus damage vs other flying units |
| Razorwing Stalker | Severed Claws | Flanker, assassin | 4 tiles, ignores terrain | Stealth opener, first-strike crit |
ENDLESS Legend 2 flying units shine in two scenarios: scouting tiles that your ground army cannot safely enter, and flanking backline ranged units that would otherwise pelt your infantry for free. The Stormwing Vanguard is the only dedicated air-superiority unit in the launch roster, and players who ignore air control often lose map vision within ten turns of engaging a Vaulters opponent.
Siege and Juggernaut Roles
| Unit Name | Faction | Target | Damage Profile | Best Use Case |
|---|---|---|---|---|
| Ironbreaker Juggernaut | Dust Runners | Structures, heavy units | 25 vs buildings, 18 vs units | Breaking fortified cities |
| Tideborn Juggernaut | Kinship | Structures, heavy units | 22 vs buildings, 20 vs units | Sieging while defending home |
| Skyshard Juggernaut | Vaulters | Structures, heavy units | 28 vs buildings, 16 vs units | Late-game siege workhorse |
| Sandshaper Juggernaut | Sandshapers | Structures, heavy units | 20 vs buildings, 22 vs units | Sustained pressure in desert |
The ENDLESS Legend 2 juggernaut unit archetype is the slowest, hardest-hitting class in the game, and it exists primarily to dismantle fortified positions. A typical Juggernaut can destroy a tier-3 fortification in three to four attack rounds while soaking counter-fire that would rout lighter units, which makes it the centerpiece of any late-game push against an entrenched opponent. Pairing a Juggernaut with a screen of infantry and a backline of ranged support is the textbook formula for breaking a stalemate on the tactical map.
ENDLESS Legend 2 Unit Types and Combat Roles
Beyond class, every unit in ENDLESS Legend 2 belongs to a broader type category that influences cost, upkeep, and synergy bonuses. Type is partly cosmetic (the same unit might be called a "Marauder" for one faction and a "Reaver" for another) but it is also tied to the faction affinity system, which means certain types unlock affinity-specific abilities at higher veterancy ranks.
Type Categories at a Glance
| Type | Common Classes | Role | Example Unit |
|---|---|---|---|
| Militia | Infantry, ranged | Cheap, early-game filler | Dust Runner Recruit |
| Veteran | All classes | Mid-game, balanced stat line | Tideborn Defender |
| Elite | All classes | Late-game, high cost, high impact | Skyshard Juggernaut |
| Hero | Single unit attached to army | Buff aura, unique ability | Faction-specific leader |
| Rogue | All classes | Exclusive to Rogue Factions | Frontier Lancer, Razorwing Stalker |
Hero units are technically separate from the standard ENDLESS Legend 2 unit types, because they cannot be mass-produced and they level up through combat rather than recruitment. Every faction leader is a hero unit, and they bring a passive aura plus one active ability that can swing close fights. Treating heroes as disposable frontline units is a common early mistake, because losing your faction leader typically triggers loyalty penalties and disables their aura for the rest of the battle.
Combat Role Distribution
The launch roster follows a roughly 30% infantry, 25% ranged, 15% flying, 15% cavalry, and 15% siege distribution when you count every faction's full unit pool, based on community data pulled from faction spotlights and the Wikipedia summary of ENDLESS Legend 2. That balance is deliberate, since each class needs enough unit variety to let factions specialize without becoming one-trick armies. If you want a side-by-side ranking of the strongest picks from this pool, the faction tier list breaks down which factions produce the most competitive unit comps right now.
Building a Competitive Army From the ENDLESS Legend 2 Unit List
Knowing every entry on the ENDLESS Legend 2 unit list is only half the battle. Drafting a winning army means choosing a faction core, picking a class mix, and supporting that mix with hero auras and positioning discipline. The strongest compositions at launch share three traits: they have a clear win condition, they cover their weaknesses with complementary classes, and they can adapt if the opponent counters their opening push.
Recommended Army Templates
| Army Archetype | Core Composition | Strength | Weakness |
|---|---|---|---|
| Defensive Turtle | 4x Tideborn Defender, 2x Tideborn Sniper, 1x Tideborn Juggernaut, 1x Hero | Holds any ground, breaks sieges | Slow, vulnerable to flanking |
| Mobile Skirmish | 3x Dune Skirmisher, 3x Sandstrider Cavalry, 2x Skyrider Patrol, 1x Hero | Controls map, raids unprotected cities | Weak in straight-up fights |
| Air Superiority | 4x Stormwing Vanguard, 2x Razorwing Stalker, 2x Tideborn Sniper, 1x Hero | Destroys enemy backline | Expensive, fragile if caught |
| Siege Breaker | 2x Skyshard Juggernaut, 4x Tideborn Defender, 2x Ashwing Bowman, 1x Hero | Crushes fortified cities | Countered by mobile kite |
| Rogue Rush | 4x Frontier Lancer, 4x Razorwing Stalker, 1x Hero | Recruits instantly, overwhelming tempo | Falls off in long wars |
Each archetype answers a different strategic question, and the best one for you depends on the map, your faction, and the opponent you are facing. New players often default to the Defensive Turtle because Tideborn Defenders are forgiving and easy to position, but the best starter unit breakdown suggests that mobile skirmish comps actually teach positioning and target prioritization faster, because mistakes are immediately punished.
Recruitment Priority and Timing
Recruiting in the right order matters as much as recruiting the right unit. Most factions unlock their full unit list by turn 40 in a standard game, but you can shortcut that by prioritizing the research that unlocks your core class. For example, Vaulters players who want to field the Skyshard Juggernaut unit need to research the Star Port tech line, which usually costs 8-12 turns of science investment. Dust Runners players who want the Sandstrider Cavalry only need the Stable district, which is much faster to build. Match your research path to your army plan, and you will hit your power spikes on schedule rather than scrambling to catch up after the enemy has already fielded their elites.
Frequently Asked Questions
How many units are in ENDLESS Legend 2 at launch?
There are roughly 80-90 unique unit entries across the eight playable factions at 1.0, covering infantry, ranged, flying, cavalry, and siege classes. The exact number fluctuates because Rogue Faction variants like Order of Zelevas and Severed Claws add exclusive units, and the developer has hinted at post-launch additions.
What is the strongest unit in ENDLESS Legend 2 right now?
Community testing points to the Skyshard Juggernaut unit as one of the most dominant late-game picks, because it combines the highest siege damage in the game with solid defensive stats. For a full ranking, the best faction and unit tier list gives a broader view of which units and factions dominate the meta.
Can every faction field flying units?
No. Flying units are restricted to Kinship, Vaulters, Sandshapers, and the Rogue Faction Severed Claws at launch. Dust Runners, Order of Zelevas, and most other major factions do not get a native flying class, which is one reason why air control can swing the outcome of a match.
How do I unlock the Juggernaut class?
Juggernauts unlock through faction-specific research or district buildings, depending on which faction you are playing. Vaulters need the Star Port tech line, Kinship needs the Bastion district chain, and Dust Runners unlock theirs through the Forge district. Plan your research order around your target unit.
Do Rogue Faction units count toward the full unit list?
Yes. The Order of Zelevas and Severed Claws are fully playable factions with their own exclusive units, and their rosters are included in the ENDLESS Legend 2 all units count at 1.0. They are not minor factions, and they are not reskins, so they deserve full weight when you are planning army compositions.