Units
ENDLESS Legend 2 units by class and faction: Infantry, Cavalry, Ranged, Flying, Juggernaut and Support roles, stats, upgrades and counters.
Introduction
Every army in ENDLESS Legend 2 is built from six unit classes: Infantry, Cavalry, Ranged, Flying, Juggernaut and Support. Each class has intrinsic matchups on the tactical grid — Infantry deals bonus damage to Ranged, Cavalry beats Infantry, and Juggernauts smash Infantry, which creates a rock-paper-scissors layer on top of positioning. Factions then add their own unit trees; the Sandshapers field the flying Blackwind scout and the deadly Shard, while other empires get unique troops that change how their army works. Understanding classes before faction units is key, because every faction's roster is built on the same class skeleton. This category also explains army size caps, unit specialists and the technology path that unlocks elite formations, so you can read it either as a primer before your first campaign or as a reference mid-war when a neighbor changes their composition.
Unit Class Reference
| Class | Role | Matchup |
|---|---|---|
| Infantry | Front-line core | +20% damage vs Ranged |
| Cavalry | Fast flanker | +20% damage vs Infantry |
| Ranged | Strike from range | Weak to Infantry |
| Flying | Terrain-ignoring mobility | Hard to pin down |
| Juggernaut | Heavy shock | +20% damage vs Infantry |
| Support | Back-line enabler | Fragile, needs cover |
Class Profiles
Infantry
The front-line wall of every balanced army
Cavalry
Fast flankers that close the gap
Ranged
The Tahuk's favorite shooting gallery
Flying
Terrain-ignoring scouts and skirmishers
Juggernaut
Heavy shock units for breaking sieges
Support
The back-line that makes armies click
Core Mechanics
Units gain strength through the technology tree, unit upgrades and equipment you can attach, and some factions evolve units into stronger forms. Recruiting a unit costs Industry and population, so your army composition is a real economic decision rather than a free choice. Siege units change how cities fall, naval and sea units matter on maps with water, and hero units can act as army leaders that unlock abilities for the whole stack. The class system matters most at the margin: the difference between winning and losing a tough fight is usually a positioning question of which class fights which, not raw stats.
Key Advantages
The class system makes army building readable. Because Infantry beats Ranged and Cavalry beats Infantry, you can plan compositions that counter the neighbors you actually face instead of chasing an abstract 'best unit'. Faction units add flavor and power on top of that skeleton — giving each empire an identity in combat. Understanding classes also helps with the auto-resolve setting: knowing your composition is strong on paper lets you trust auto-resolve for routine fights and save manual effort for the decisive siege. The class system also makes counter-play readable in multiplayer, because a scouting report of an enemy stack tells you exactly which units to build to beat it, turning information collection into a direct military advantage.
Challenges & Weaknesses
Unit data is one of the most patch-sensitive parts of the game right now. Several unit stats quoted in guides come from the 1.0 release snapshot and will change with balance updates, so a unit stat that guides quote may not match the current build. The official wiki's unit tables were also inferred from search snippets because the publisher wiki blocks simple scraping, which lowers the confidence on small numbers like exact HP or armor values. Treat per-stat figures as approximations and verify in-game before relying on a tight build. New players should take the +20% matchup bonuses with a grain of salt until they see them in action, because terrain and hero skills can flip the math — a Ranged unit on high ground beats an Infantry that would defeat it on flat ground.
Frequently Asked Questions
What is the best army composition in ENDLESS Legend 2?+
How do I unlock faction-specific units like the Blackwind?+
Are heroes counted as units and how do they work in armies?+
Quick Tips
Count the matchup bonus before you commit to a fight. Infantry +20% vs Ranged, Cavalry +20% vs Infantry, and Juggernaut +20% vs Infantry sound small but swing close battles, and the mingling of these bonuses with positioning is why manual combat so often beats auto-resolve in PvE fights. Also track your faction's battle affinity while building the army, because a stance that punishes adjacency changes which matchup bonuses matter most in the fights you actually pick.
Bring siege units to city fights sooner than you think. Walls and fortified districts multiply the defender's power, and a mighty army of Infantry can stall for many turns against a well-defended city — siege equipment converts that stall into a clock. Timing also matters: siege units arrive before the enemy fortifies, so building them proactively the moment you scout a neighbor's border city pays far better than reacting after the walls are already up.
Spend your Industry on upgrades that fit your faction identity. A Tahuk stack wants Ranged upgrades, the Kin want Infantry fortification bonuses, and the Necrophage want unit recursion via larva. Upgrading the units your faction naturally fields is always a better economy than diversifying into classes your questline does not support.
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