Units

Units

ENDLESS Legend 2 units by class and faction: Infantry, Cavalry, Ranged, Flying, Juggernaut and Support roles, stats, upgrades and counters.

6
Unit Classes
8+
Faction Units

Introduction

Every army in ENDLESS Legend 2 is built from six unit classes: Infantry, Cavalry, Ranged, Flying, Juggernaut and Support. Each class has intrinsic matchups on the tactical grid — Infantry deals bonus damage to Ranged, Cavalry beats Infantry, and Juggernauts smash Infantry, which creates a rock-paper-scissors layer on top of positioning. Factions then add their own unit trees; the Sandshapers field the flying Blackwind scout and the deadly Shard, while other empires get unique troops that change how their army works. Understanding classes before faction units is key, because every faction's roster is built on the same class skeleton. This category also explains army size caps, unit specialists and the technology path that unlocks elite formations, so you can read it either as a primer before your first campaign or as a reference mid-war when a neighbor changes their composition.

Unit Class Reference

ClassRoleMatchup
InfantryFront-line core+20% damage vs Ranged
CavalryFast flanker+20% damage vs Infantry
RangedStrike from rangeWeak to Infantry
FlyingTerrain-ignoring mobilityHard to pin down
JuggernautHeavy shock+20% damage vs Infantry
SupportBack-line enablerFragile, needs cover

Class Profiles

A

Infantry

active

The front-line wall of every balanced army

RoleFront-line core that holds the line and absorbs enemy attention while your damage classes work.
MatchupDeals +20% damage against Ranged units, which makes them the natural answer to ranged-heavy stacks like the Tahuk.
Pro TipKeep at least two Infantry in every army; when they die your backline becomes a shooting gallery.
A

Cavalry

epic

Fast flankers that close the gap

RoleFast, mobile units that close distance quickly and punish unprotected backlines.
MatchupDeals +20% damage against Infantry, so they shred the classic wall unit in melee exchanges.
Pro TipFlank wide and strike your opponent's ranged backline in turn one of a manual fight. Cavalry also excels at escorting siege units because their speed closes the gap to intercept enemy destroyers before they reach your slow-moving bombardment line.
A

Ranged

rare

The Tahuk's favorite shooting gallery

RoleStrike from range over chokepoints before the enemy can reach you.
MatchupWeak to Infantry, so screen them with your own melee or terrain to stay alive.
Pro TipHigh ground multiplies their value; park them on a hill and the chokepoint does the defending. Ranged units also shine as city defenders because they shoot over your own walls, keeping a small garrison of archers cheap while your main army is away on campaign.
B

Flying

rare

Terrain-ignoring scouts and skirmishers

RoleMobility units that ignore most terrain, from scout duty to striking isolated targets.
MatchupHard to pin down, but tends to be fragile in extended melees.
Pro TipUse a single Blackwind-style flyer as map scout; the vision it grants is worth the upkeep. Flying units are also superb for claiming ruins before the Tidefall exposes them to a rival, because they can cross water and mountains that slow every other class.
B

Juggernaut

legendary

Heavy shock units for breaking sieges

RoleHeavy shock units that smash through fortified lines and open city walls.
MatchupDeals +20% damage against Infantry, making them terrifying anti-infantry wrecking balls.
Pro TipJuggernauts win sieges; bring them when walls are on the table, leave them home for open-field skirmishes. Juggernauts also serve as excellent frontline anchors in boss fights like Doomwraiths, where their durability keeps corruption-laden monsters pinned while your damage classes wear them down.
B

Support

active

The back-line that makes armies click

RoleBuff allies and enable synergies from the back line, often turning a good stack into a great one.
MatchupFragile — they must be screened, not exposed; enemy cavalry will dive them first.
Pro TipLet Support units sit behind cover; a buffing support doubling a Juggernaut's uptime wins wars.

Core Mechanics

Units gain strength through the technology tree, unit upgrades and equipment you can attach, and some factions evolve units into stronger forms. Recruiting a unit costs Industry and population, so your army composition is a real economic decision rather than a free choice. Siege units change how cities fall, naval and sea units matter on maps with water, and hero units can act as army leaders that unlock abilities for the whole stack. The class system matters most at the margin: the difference between winning and losing a tough fight is usually a positioning question of which class fights which, not raw stats.

Key Advantages

The class system makes army building readable. Because Infantry beats Ranged and Cavalry beats Infantry, you can plan compositions that counter the neighbors you actually face instead of chasing an abstract 'best unit'. Faction units add flavor and power on top of that skeleton — giving each empire an identity in combat. Understanding classes also helps with the auto-resolve setting: knowing your composition is strong on paper lets you trust auto-resolve for routine fights and save manual effort for the decisive siege. The class system also makes counter-play readable in multiplayer, because a scouting report of an enemy stack tells you exactly which units to build to beat it, turning information collection into a direct military advantage.

Challenges & Weaknesses

Unit data is one of the most patch-sensitive parts of the game right now. Several unit stats quoted in guides come from the 1.0 release snapshot and will change with balance updates, so a unit stat that guides quote may not match the current build. The official wiki's unit tables were also inferred from search snippets because the publisher wiki blocks simple scraping, which lowers the confidence on small numbers like exact HP or armor values. Treat per-stat figures as approximations and verify in-game before relying on a tight build. New players should take the +20% matchup bonuses with a grain of salt until they see them in action, because terrain and hero skills can flip the math — a Ranged unit on high ground beats an Infantry that would defeat it on flat ground.

Frequently Asked Questions

What is the best army composition in ENDLESS Legend 2?+
A balanced stack of Infantry as the wall, Ranged behind them for damage, and one Cavalry or Flying unit to punish flanks covers most fights, with a Juggernaut added when you plan sieges. The exact mix depends on your faction — the Tahuk want more Ranged, the Kin want more Infantry to hold walls — but the class skeleton gives you a template for every army. Upgrade your units as soon as the tech allows; a veteran upgraded stack beats a bigger army of green troops.
How do I unlock faction-specific units like the Blackwind?+
Faction units come from the faction's unique technology and building chain, usually unlocked a few tiers into the faction quest. The Sandshapers' Blackwind scout and Shard, for example, require progressing the Sandshaper tech economy and building their distinct infrastructure. Check the faction guide for the exact unlock order, because missing a prerequisite building is the most common reason players wonder why a unit never appeared in their recruitment pool.
Are heroes counted as units and how do they work in armies?+
Heroes are special unit-commanders: they lead armies, act as their own powerful combatant, and can be assigned to govern cities instead. Each hero belongs to one of four classes — Defender, Warrior, Archer or Caster — and gains experience through battles to unlock skills and equip gear. Putting your best hero in charge of the army you plan to fight with is an easy way to add meaningful power to every battle.

Quick Tips

💡

Count the matchup bonus before you commit to a fight. Infantry +20% vs Ranged, Cavalry +20% vs Infantry, and Juggernaut +20% vs Infantry sound small but swing close battles, and the mingling of these bonuses with positioning is why manual combat so often beats auto-resolve in PvE fights. Also track your faction's battle affinity while building the army, because a stance that punishes adjacency changes which matchup bonuses matter most in the fights you actually pick.

💡

Bring siege units to city fights sooner than you think. Walls and fortified districts multiply the defender's power, and a mighty army of Infantry can stall for many turns against a well-defended city — siege equipment converts that stall into a clock. Timing also matters: siege units arrive before the enemy fortifies, so building them proactively the moment you scout a neighbor's border city pays far better than reacting after the walls are already up.

💡

Spend your Industry on upgrades that fit your faction identity. A Tahuk stack wants Ranged upgrades, the Kin want Infantry fortification bonuses, and the Necrophage want unit recursion via larva. Upgrading the units your faction naturally fields is always a better economy than diversifying into classes your questline does not support.

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